Long
the plodding workhorse of Successor States' ground forces, the DV-6M
Dervish was the last 'Mech designed to serve the Star League in large
numbers. Its role on the battlefield is as a poor man's Archer. Its
LRM-10 and SRM-2 allows it to provide quick fire support where needed,
freeing larger 'Mechs for other duties. The Dervish's jump jets make
up in mobility for what the 'Mech lacks in armor. Though
the Dervish is primarily a fire-support 'Mech, it can hold its own
in a physical fight against lighter 'Mechs. Much maligned as a dull
fighting vehicle, the Dervish does possess several noteworthy features.
The two sets of LRM-10s are deeply embedded in the 'Mech's torso (rather
than exposed as on the Archer or Crusader), which ensures good protection
for the missile systems and controls. The small two-shot SRMs are
completely self-contained, along with their fifty rounds of ammunition,
within the 'Mech's paddle-like hands. This placement allows the SRM
to be aimed quickly without having to move the entire 'Mech. In the
event that the pilot does run out of ammo for his missiles, the Dervish's
two medium lasers ensure that he will always have something to fight
with.
The jump jets, originally an afterthought, have also proved their
worth time after time, giving the Dervish the mobility to exploit
the surrounding terrain and the capability of closing quickly with
an opponent. The jump jets also allow the Dervish pilot to jump out
of tight situations.
The Dervish's major drawback is its mediocre armor. It is well-armored
enough to handle the attacks of small to medium weapons, but cannot
cope with the increasingly lethal weapons found on today's battlefield.
There have been many attempts to upgrade the armor, but they have
all compromised the 'Mech's simple design.
Source:
Technical Readout 3025
Armament:
2 LRM-10 Missile Racks
2 Medium Lasers
2 SRM-2 Missile Racks